External Auditory Canal: 360 degree panoramic rendering

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This was my first of two experiments aimed at creating a virtual reality middle ear walk-through.

After hand editing the relevant slices of a CT scan and volume rendering to create a 3D model, I found that the resulting 3D file was too large and complex for the processor to handle. As an initial workaround, I used Blender's camera to take a virtual stereoscopic panorama. The left eye feed is shown above.

I wasn't quite satisfied with this result as it felt like "fake VR", so I tried again and succeeded. Click ahead to see my process.